Chapter 296: Killed on the Ground! Boy!

Chapter 296: Killed on the Ground! Boy! (Part )

A small detail that goes against common sense is that after the announcement of Naraka: Bladepoint, its popularity was actually not as high as that of CS:GO during the same period.

CSGO is really easy to understand. Counter-Strike, exciting gunfights, headshots, and the thrill are almost clearly written on the cover.

Players who are interested in FPS mode, or warriors who like the adrenaline rush of deciding life and death in an instant, can almost tell at a glance that this game will suit their taste.

In addition, shortly after the game’s first press conference, big clubs like Samsara were the first to announce that they would open a CSGO division.

This immediately raised the popularity of CSGO to a higher level.

On the other hand, Durant... No, looking at Naraka: Bladepoint, he didn't have the treatment of being born with a silver spoon in his mouth.

In other words, when the concept of this game was first announced, fans were actually a little confused.

A martial arts game? A sword-fighting game? A traditional Chinese style game, very good.

Sixty people fighting on a single map? That seems a bit exciting.

Picking up trash everywhere to arm yourself? Is that fun?

Battle Royale? What is that?
Fans are not experienced game designers, and they are not so sensitive about whether the game mechanics are good or not until they play it themselves.

In their opinion, many of the mechanisms of Naraka: Bladepoint look quite novel and they have never seen them before.

But it is certainly impossible to attract them immediately and make them obsessed with it and shout that this is the most fun game ever.

After all, in this world, they have no concept of battle royale at all.

In Pei Yunteng's previous life, the battle royale mode went through more than twenty years of iterations before it finally matured bit by bit.

The battle royale mode was first created in Hiroharu Takami's 1996 novel "Battle Royale". In 2000, the film adaptation of the same name directed by Takeshi Kitano caused a sensation around the world.

As video game technology matured, generation after generation of games continued to try to transform the battle royale mode into a playable game rule.

From the earliest text game of the same name, to the battle royale server in "Minecraft", to generations of games such as "DayZ", "H1Z1", and "PUBG".

As the battle royale mode continues to improve, its popularity is also expanding.

Until PUBG, the popularity finally exploded after years of accumulation, becoming the most unexpected phenomenon-level video game in history, no doubt about it.

During this period, players have many different ways, such as text or movies, to intuitively experience the unique charm of the Battle Royale mode.

But this world is completely different. Tencent Hai directly skipped this long development stage and directly launched Naraka: Bladepoint, which can almost be said to be one of the latest generation of battle royale games, in front of the audience.

The audience has no way of knowing whether this so-called battle royale mode is fun or not.

In addition, the game theme of traditional Chinese martial arts is not particularly popular, which has once again reduced the attention paid to Naraka: Bladepoint by a significant margin.

Although its popularity has spread to the entire gaming industry, thanks to Tencent Hai's good reputation over the years, its popularity can be said to be phenomenal.

But if it is put into Tenghai's own e-sports games, even if we count the half-stepson StarCraft, or even the Street Fighter which is still under development,

Currently, the popularity of Naraka: Bladepoint is still almost at the bottom level.

This situation actually was intentional on Pei Yunteng's part.

The popularity of PlayerUnknown's Battlegrounds in the previous life was so terrifying that it could even be said to be the biggest crisis that League of Legends has ever encountered in all these years.

Although there are also factors such as the fact that League of Legends eSports is dominated by Koreans, the Chinese team is too weak, and the game had been operating for seven or eight years and was at the end of its life cycle.

But that was also the first game in all these years, other than League of Legends itself, that could cause the League of Legends PC version to suffer such a crisis.

A large number of anchors and professional players have transformed, and most of the popularity has been taken away. If it weren’t for MSi, who won the Asian Games and the World Championships in succession, LPL might have really been forgotten.

Now, both games have become their own, and Pei Yunteng doesn't want to see the two games fighting each other, or even both suffering losses.

If it goes even further and some heavyweight player of LOL is fooled into creating a King's Avatar version of Master Lu, that would be really fun.

Therefore, Pei Yunteng chose Naraka: Bladepoint, which has the relatively least popular theme among all the battle royale games, and did not put too much chips into its promotion.

It is to control its viral spread.

To be honest, having a company specifically suppress the popularity of its own game is a treatment that can only be enjoyed by those who want to win the game.

At least for now, it seems to be working.

In the few days since the launch of Naraka, the popularity has been average, the reputation is also good, and the daily active users have been increasing, but there is no sudden boom in popularity for the time being.

But the reason why a phenomenal game is a phenomenal game is because the popularity of this kind of game cannot be suppressed by some small tricks at all.

With just a little bit of momentum, a viral torrent will follow.

And now, as those professional players who chose to join the team sincerely have opened their own live broadcast rooms, the opportunity has come.

……

Tang Hao couldn't wait to open the live broadcast room. He didn't even have time to greet the influx of viewers before he directly opened Eternal Tribulation. These past few days had really made him sick.

Partnering with the increasingly crazy and desperate Zhao Yuzhe, and playing in the low-tolerance mode of Glory Peak Showdown, it is extremely torturous.

The key point is that it is torture, and it is also thankless.

The match between Wind Howl and Tiny Herb was the beginning of a sharp drop in the popularity of the Glory Professional League.

Fans were unable to find the reason at the time, but afterwards many of them believed that it was because the group of people in Howl did not attract fans.

After all, we can't say that the honorable and noble Executive Vice-President Goat King Jie Xi is not good enough, right?

Disgusted by many sides, Tang Hao had long wanted to roll up his sleeves and leave. Finally, after many days, Glory stopped updating, and major teams, led by Baihua, replaced their players with youth training substitutes.

Tang Hao was finally freed and could play his favorite game, Eternal Tribulation.
Unlike many players who regard Naraka: Bladepoint as their future path, Tang Hao really fell in love with this game.

After all, when the fire man flips the wok...he feels good!

Anyone who has played the battle royale mode can feel the excitement quite intuitively.

And this game has one biggest highlight for Tang Hao.

That means you can play solo.

When Tang Hao, who originally thought that Naraka: Bladepoint only had a three-person ranking mode, saw that Naraka: Bladepoint could actually be ranked solo, he was so happy.

Finally I can get rid of those two bastards.

Not to mention Zhao Yuzhe, Tang Hao felt so angry when he mentioned this name.

Although Liu Hao now looks like an honest little brother in front of Tang Hao, Tang Hao does not intend to make close friends with such a guy.

He finally understood why this thing was so cheap.

Such a scheming person would be a disaster if put into that team.

After skillfully entering the game and switching to his favorite Ji Canghai to start the solo queue, Tang Hao then turned his attention to the live broadcast room and acted first and asked for permission later:

"Good evening, everyone. I won't say much about Glory. Those who understand will understand."

"Tonight is the Eternal Tribulation special. I have to eat five handfuls of chicken before going to bed!"

Pei Yunteng would certainly not miss the opportunity to win great fortune. He transplanted the viral meme of "Eating Chicken Tonight" into the winning interface of Eternal Tribulation intactly.

Therefore, in this life, when players of Eternal Tribulation talk about winning, they use the term "chicken winning" instead.

After Tang Hao finished speaking, he saw that he had not yet entered the queue, so he simply continued to read the barrage.

Looking at it, he was stunned.

I thought the mainstream of the barrage would be questions about Honor of Kings, or the happy memes of the Yasuo.

But what I didn’t expect was that the most comments in the live broadcast room were actually collective question marks?

"Eternal Tribulation? Is it fun?"

"It doesn't seem very popular? Can't I play League of Legends?"

“CSGO is also OK?”

"How about playing Genting with Lin Jingyan?"

Tang Hao scratched his head, somewhat confused.

In his opinion, having played the game himself, the designer is truly a genius as he was able to come up with a game mode like Naraka: Bladepoint.

This game should make anyone who plays it quickly addicted.

But now it seems like no one understands this barrage?

This immediately aroused Tang Hao's competitive spirit.

"It's okay. It's okay if you don't understand."

"Brothers, watch me perform a few times and you will understand the charm of this game!"

So, three minutes later.

"Shit! I didn't pick up the knife!"

 The second update will be here soon, don’t worry.

  
 
(End of this chapter)