Chapter 253: Things about the internal test: Is Tenghai going to fail?
As Pei Yunteng introduced the basic mechanisms of the Battle Royale one by one, the professional players in the audience went from being confused at first to being shocked later, with their mouths opening wider and wider.
There is only one sentence echoing in everyone's mind:
Is it possible for games to do this?
Although it seems that the Battle Royale mode is not much different from the new mode of Honor, that is, the deadly BOSS battle is removed.
However, a small change in a core value instantly overturned the original gameplay concept of Naraka:
Number of players in a single game.
At present, the test version of the new mode provided by Honor is a fight between two teams, which is the simplest mode.
However, considering the proportion of PVP, the production team is working overtime to prepare a map for four teams to compete on the same stage.
However, how many teams are there in the Battle Royale mode of Naraka: Bladepoint?
Twenty teams, sixty people.
Well, that’s exactly the number of all the professional players present.
Sixty people divided into twenty camps to compete on the same stage?
My scalp starts to tingle just thinking about it.
When twenty teams are put together on one map, there are bound to be too many wolves and too little meat, too many monks and too little porridge. It is destined that the PVP fights will never stop from the beginning to the end, and it is destined that there will always be teams fighting to the death for resources.
Even if the boss battle is removed, with such a high player density, there is no need to worry about the viewing experience.
Audiences may not like to watch people picking up trash everywhere, but everyone will love to watch a group of people fighting to the death for trash!
Most of the shortcomings currently exposed by Honor's new model have been eliminated by such a small change.
The players who originally thought they were here to participate in a 3V3 but were given such a big surprise by Pei Yunteng, now imagined themselves fighting their way out of a melee among dozens of people and reaching the top of Tianren City.
As expected of President Pei, he easily turned a problem that Honor had been unable to solve for so long into his own advantage using this method.
In addition to this, there are many seemingly simple mechanisms that give people a refreshing feeling.
For example, the ever-shrinking poison circle and the randomly appearing bombing zones made many contestants, who had just instinctively wanted to become Voldemort, wake up from the cruel reality.
Want to survive until the finals? Want to win the game without doing anything?
Sorry, then you can only pray that the bombing circle won’t appear on your head.
But amidst the excitement and jubilation in the audience, there were a few people who remained calm, some even frowned slightly.
For example, Wang Jiexi.
Wang Jiexi had been listening very carefully to Pei Yunteng's introduction, but the more he listened, the deeper his frown became.
When Pei Yunteng's first introduction was basically finished, he raised his right hand without hesitation.
"Contestant Wang Jiexi? Please ask me if you have any questions." Pei Yunteng saw Wang Jiexi's positive attitude and guessed 80% of what he wanted to say, and nodded slightly.
"Hello, Mr. Pei. First of all, I am not questioning your company's consideration of competitive games. It's just that there is one factor that I don't quite understand about your introduction. I hope you can help me clear it up."
Wang Jiexi stood up and folded his armor first.
Pei Yunteng was happy: "Speak boldly, there is no need to be so restrained."
Ever since the kid suffered a loss in the last match-fixing incident, he has been paying extra attention to these details and will never give anyone a chance to criticize him.
“Based on your description of the Battle Royale mode, I found that there is a lot of random content in the game.”
"For example, the distribution of resources, the results of the debris pile, the location of the poison circle refresh, etc."
"But whether it's the Honor of Kings games in the past or the competitive games your company previously operated, the randomness was kept to the lowest possible level."
"The randomness of Naraka: Bladepoint is so high, will it have some impact on its competitiveness? What is the purpose of retaining this randomness?"
As Wang Jiexi spoke, more and more contestants in the audience froze their smiles and fell into deep thought.
We are all professional players, so we naturally know how frustrating that damn randomness is.
Let alone other things, how many famous scenes have been created by the critical strike rate mechanism in League of Legends alone?
This is indeed an issue that deserves serious study.
Wang Jiexi described his problem in one breath, panting slightly and feeling a little uneasy.
His questions were quite sharp, and he didn't know if they would displease the king of game production.
But he had to ask this question.
Randomness has always been the most disturbing thing in any competition.
Because once the outcome of a game can be determined by luck, the players' skills, talents, tactical considerations, etc. will all become dim in the face of luck.
What is the difference between such a competitive game and gambling with one's life?
That’s why the players were so uneasy because the drops from the BOSS in the new Glory mode were not fixed.
Wang Jiexi felt that he had an obligation to ask this fatal question clearly.
After all, among all the contestants present, he is the only one who has questioned the five major titles of Glory and the only one who has been crowned with an individual title, so he is qualified to take on the important task.
However, he still underestimated Pei Yunteng's magnanimity.
When he asked this question, Pei Yunteng's first expression was surprise, but there was no disgust or uneasiness.
Then, it turned into a kind of relieved smile.
"Have you thought about what to do after retirement?" Pei Yunteng asked suddenly.
"Retire?" Wang Jiexi was completely confused and didn't understand why President Pei said this at this time.
Judging from his expression, he didn't seem like he would be broken down by my question and want to mess with me.
"Would you like to come to Tenghai to do planning? I'll make the offer for you." Pei Yunteng's face was full of admiration.
This kid has some talent.
Those who are involved are often confused. There have always been very few professional players who can think about the design logic of the game from the perspective of the game's origin.
Wang Jiexi was able to keenly perceive this consideration without any education or training in this area.
Taking into account this guy's team spirit and sense of responsibility, it would not be a problem for him to be a planner in Tenghai after some training.
Of course, the two players who had a more thorough understanding of Pei Yunteng's intentions were at another level.
However, poaching is one thing, but an explanation is definitely needed.
"Contestant Wang Jiexi's question is very good, and it can even be said to hit the core design idea of Naraka: Bladepoint."
“And our answer to this is very clear:”
“The reason for retaining randomness is to ensure the diversity and replay value of the game.”
For a long-term game, a replayable mechanism is crucial.
This is true for roguelike and also for PUBG.
Randomness is crucial to the phenomenal popularity of battle royale games.
The mode of picking up equipment not only ensures that players will have a completely new experience every time they play, but also dilutes the frustration of failure to a certain extent. For example, the failure mode that hurts players the most, such as being killed as soon as you land, has become the failure mode that will least dampen players' enthusiasm due to the existence of the random mechanism.
He died as soon as he landed. It was purely because of bad luck that he didn't pick up the weapon, so he was taken advantage of by the opponent.
That must be it!
"Although randomness may affect competitiveness to a certain extent, if used well, it can actually add luster to tactics."
"Tactics? How does this affect it?" Wang Jiexi was curious.
Can something as intangible as luck really affect tactical considerations?
Pei Yunteng smiled slightly and operated the computer at will. A map of Jukuzhou was immediately projected on the screen.
But unlike the standard map used when introducing Juku Island before, part of this map is covered with highlighted yellow.
"I'm telling you right now that the amount and quality of debris in the yellow area will far exceed that in the non-yellow area."
"Now, as the captain, Wang Jiexi, where do you plan to use as the birth point for your team?"
When Wang Jiexi heard Pei Yunteng's question, he didn't react at first. He subconsciously stretched out his hand to point to the center of the map, the big city surrounded by yellow, Tianren City.
But at this moment, he suddenly realized: No!
Wang Jiexi understood what Pei Yunteng meant.
He could see that Tianren City was a mining-rich area, so the other teams must be able to see it as well.
In order to achieve better development as quickly as possible, a large number of teams will definitely rush to the Tianren City area.
Then the situation of multiple teams fighting in the early stage of the game will increase greatly.
If you choose a poor mining area, you can certainly avoid chaos in the early stages.
However, their development speed is definitely not as fast as those teams that start in the rich mining area and successfully fight their way out.
When Wang Jiexi realized this, cold sweat began to form on his forehead.
What a terrible conspiracy.
Yes, due to the existence of randomness, the richness of resources in different regions must be different.
However, as long as these differences are made public in advance, the fairness of the game will not be affected by the element of luck. Instead, it will become a consideration in the game.
Jump to the rich mine or the poor mine? Choose.
Pei Yunteng took advantage of the victory and lightly tapped with his finger, and a small glowing circle suddenly appeared on the map.
"In one minute, a special NPC will appear in this small circle and provide high-level equipment and soul jade for free."
"Are you going to rob it?"
Click again, and a screenshot of the timing screen appears, in which the golden armor bar on the opponent's head is particularly eye-catching.
"If there were a multi-team melee, would you prioritize attacking an enemy like this, or a guy dressed in blue and white?"
"Thank you, Mr. Pei, for clearing up my doubts. I understand now." Wang Jiexi bowed slightly and sat back in his seat.
Pei Yunteng smiled slightly.
The previous version of PUBG has been around for so many years and has been analyzed thoroughly by various game companies.
The conflict between randomness and competitiveness has naturally been studied over and over again.
The solution is also very mature.
To put it simply, it is to use the horizontal randomness that only changes the game mode but basically does not change the numerical strength as an element to maintain the diversity of the gaming experience.
For example, a blue pile may reveal swords, spears, daggers, bows and muskets, corresponding to different combat styles, but the overall quality will not differ much.
The vertical randomness that will really have a significant impact on the numerical strength is to cut it into multiple parts, eliminate it as much as possible, and exist as a mechanism to guide trade-offs and games.
The airdrops in H1Z1 and PUBG are the first generation of this mode, and it is taken to the extreme in improved versions of the chicken-eating game such as Naraka.
Blue pile, orange pile, poor area, rich area, hurricane guest, pure yang gate...
The vertical randomness is cut layer by layer in this way. When two people open the blue debris pile, the equipment gap will not be that big no matter how big it is.
Between each random layer, eye-catching prompts are used to induce players to make tactical choices and games around their competition.
Coupled with the further balance of the Dark Tide Coin currency system, and the slightly slower combat and higher escape ability of Naraka: Bladepoint compared to shooting-type chicken-eating games, you can make a comeback at any time.
The impact of that little bit of randomness on competitive fairness is already minimal.
And this last point depends on the system's black technology.
The system, which had been lying dormant for many days, was forcibly dragged out when Pei Yunteng led the team to develop Naraka: Bladepoint, and a whole set of pseudo-random black technology was required.
To put it simply, it is to maintain the fair experience of the game as much as possible without affecting the freshness of normal players by making seemingly irregular shipments, poison circles, etc.
It ensures that players occasionally get the sense of surprise of a miracle coming out of a single draw, while also maintaining the balance of the underlying logic of the entire game as much as possible.
It was a bit difficult for Pei Yunteng to develop this job by himself, but with the system's black technology, it suddenly became possible.
With so many layers of safeguards working together, the current Naraka: Bladepoint has overcome the inherent defects of chicken-eating games, at least in terms of balance and randomness.
It is already a standard competitive game.
So much so that Pei Yunteng dared to blatantly use Naraka: Bladepoint as his own first chicken-eating game for e-sports.
At this moment, Wang Jiexi was completely in awe of Pei Yunteng.
He thought that Teng Hai would definitely consider this issue and make some arrangements, but he never imagined that Teng Hai's solution would be so thorough.
As expected, Tencent’s games will never be like Honor, which has unfillable loopholes due to flaws in the underlying logic.
This is the true value of the God of Games!
Their forwards had a blast, but the other professional players whose brains were not as sharp were confused.
After all, apart from Wang Jiexi, Li Xuan and Yang Cong were the only serious captains of strong teams with many years of experience, and they had the brains to keep up with the two's thinking.
Others could only see that Pei Yunteng fiddled with the map for a while and asked Wang Jiexi a few tactical questions, and the randomness seemed to be solved?
I don't know how serious it is.
Seeing that most people didn't quite understand, Pei Yunteng smiled slightly:
"Since verbal explanations aren't very intuitive, why don't we all try it out and then we'll know what it's like?"
Suddenly, the contestants who had been holding back for a long time became excited.
We really don’t understand the theory, but we are familiar with the practice!
A melee involving sixty people, just thinking about it makes one’s blood boil!
Eternal Tribulation, start!
First update. I went out to have dinner with my classmates in the evening and came back too late, so the update is a little late.
I'll try to finish a chapter in a while.
(End of this chapter)