Chapter 250 Tribute to the Legendary Equipment Holy Separator
In the past year, there has been a question that has been talked about by players all over the Internet:
Why did Honor, a company with such advanced technology, such a huge scale, and many years of roots in the gaming field, suffer a crushing defeat in the face of League of Legends, a popular game?
There are many analyses on this issue, but in Pei Yunteng's view, there are only two core issues in the true sense.
First, Honor’s hardware cannot keep up.
With Honor's software technology and operating mode, full stealth and simulation warehouse are the most suitable.
If it can really do that, let alone League of Legends, no other game will dare to challenge it until other manufacturers catch up with the technology.
However, Honor is operated with a keyboard and mouse.
This not only resulted in a slight decline in the user experience, but directly destroyed the underlying logic of the game.
It is extremely difficult to use a keyboard and mouse to control a character to do so many actions in the highly realistic physics engine of Honor, even with skill shortcuts.
Those who can continue to play are either gifted or masochists.
Playing this trick in the business game is like using classical Chinese when writing a novel at a certain point. No matter how good the content is, it is enough to discourage the vast majority of general audiences.
Second, different trades are like different worlds.
The main body of the game "Honor" is basically built according to the ideas of standard MMORPG online games, with dungeons, equipment, BOSS, PVP, social interaction, guilds, an extremely mature paradigm.
But this paradigm is not used for e-sports projects.
The current situation of Honor is that after operating as an ordinary online game for two years, it was suddenly forced to set up a regular league-level e-sports system.
And there are no predecessors to serve as a reference.
These two original sins imposed on Honor eSports since its birth, coupled with the increasingly lagging updates of Honor, ultimately gave Pei Yunteng enough room to cause trouble.
So, have these holes been filled in the new version of Honor?
If one is not filled, it will be worse.
When researching the new Honor of Kings, Cotick still did not look for a designer with real experience in competitive game design to take charge. Instead, he hired a group of people who worked on stand-alone games.
It is undeniable that each of them is a leading figure with numerous honors in their own field, but after all, different fields have different worlds.
Their understanding of competitive games is not much more than that of the original Honor of Kings development team. They can only follow their own lead and insert some mechanisms that have been proven by games such as League of Legends into Honor of Kings.
Apart from this, you can only add your own stand-alone features.
A game made in this way, no matter how awesome and promising it looks, can never be a truly mature e-sports work.
Instead, the content added by the designers based on their own aesthetics has made the already cruel environment for new players in Honor of Kings even worse.
Originally, the game operation was quite difficult because it was not compatible with the keyboard and mouse, but the game content itself was normal.
Now even the content of the game is starting to develop in a hellish direction.
In this way, there is no need to say more about what will happen after the new version of Honor is launched.
The first ones to get angry are definitely the real old players.
Those who have been able to persist in the Glory environment until now are basically veteran and true love players, and their strength is basically outstanding among ordinary players.
After the new version is online, you tell me that I can’t beat the Dark Night Cat Demon?
Then why am I playing with this shit of yours?
One of the main reasons why old players can stick with it until now is sunk costs and a sense of superiority.
I spent so much time, energy and money in Glory to have such an unrivaled account. Wouldn't it be a pity if I just lost it?
As a result, with the new version of Glory, not only can the equipment that I have accumulated with great difficulty not be used in Glory, even my skills are now unable to deal with a mere night cat demon?
All of a sudden, all those things I insisted on in the past have no meaning at all. There is a weird sense of absurdity.
If it were in the past, Honor players would just endure it.
After all, Honor of Kings is the only dominant player in the market. If you miss this opportunity, you will never get it again. The most you can do is to curse the planner for being a bad person, and then remember to play after that.
But now, my Lord, times have changed.
Honor is not a human being? Then I will immediately join the League of Legends next door, what can you do to me?
The emergence of League of Legends broke the monopoly of Honor on competitive games and social games, and taught the players who have been subjected to PUA for many years through practical actions what it means that players are the boss.
After all, Tenghai has the word "藤" in its name, and Fujiko's approach is that as long as you pay, you are the boss, and it is done very well.
Under such circumstances, Honor can no longer treat players like its grandsons as it did before.
When old players find that the new version not only fails to solve the problem, but makes the already difficult life even more difficult, they will not indulge in Glory.
Immediately, the first wave of verbal battles began.
A few hours later, those who were more proactive, like Xiaohaige who had personally been to jail, joined the old players with anger over the collapse of their faith.
Their anger is even greater than that of the old players.
Old players at least know what the original Honor of Kings is like. It doesn’t have such a thick filter, and their own skills can make their gaming experience a little bit better.
Among this group of newcomers who are trying out the game, many truly regard Honor of Kings as a belief.
The deeper one's love for Glory was, the more completely one turned to evil after the collapse of faith.
Driven by such anger, a great reckoning began.
The first to bear the brunt are the major "authoritative gaming media".
When the news about the new version of Honor was released, at the request of a certain person, they spared no effort to praise Honor to the sky.
It seems that Glory is the perfect game that never appears in this world.
In this era when the reputation of gaming media has not completely collapsed, their endorsement effect is still outstanding.
Even many cloud players have chosen Honor as their new belief because of this achievement that has received positive reviews from all media.
You know, when League of Legends was launched, almost none of these self-professional media gave it a score higher than nine points.
The score is higher than LOL, which is an important source of superiority for cloud players.
Those who initially joined Honor of Kings because of the media's endorsement have now been broken down, and the target of their anger is undoubtedly these media.
"How much money has Honor given you for you to brag about it like this? Does it really deserve it?"
"I used to think your reviews were impressive, but now it seems you are just clowns who get paid to do things."
"The media? Just clowns!"
The major media outlets that were flooded with negative reviews in their comment sections not only shut up and pretended to be dead, but were also secretly complaining in their hearts.
In fact, when the new version of Honor was symbolically submitted for review, many of them had already discovered the problems with the game.
It’s not that no one has pointed out these problems and suggested that Honor make some changes before releasing the product.
But the person in charge of Honor is full of confidence.
They said they have done sufficient investigation and the feedback from internal testing has shown that the current difficulty setting is reasonable, so there is no need to worry.
Honor is so confident that the media dare not say much.
I can only give it a 10, mainly to brag about the creativity of the new mode and the watchability of the new boss battle, which are irrelevant things.
As it turned out, the survey conducted by Honor was complete bullshit. The audience didn't buy their story at all and it was full of insults.
But what can they do? They are given a death mission and asked to brag about their glory. What else can they do except to do it?
He could only shut up and endure the scolding while greeting the eight generations of ancestors of a certain Codick family.
After all the fuss, this is all you get?
……
"How could this happen? The problem wasn't that big back then?" Todd was sweating profusely.
In addition to development work, he was also partly responsible for Honor's publicity work. Seeing that Honor's reputation suddenly plummeted, he became anxious.
Seeing that a considerable number of players were complaining about the high difficulty design and the extremely poor gaming experience, Tao Dapao cast a resentful look at the instigator, the great Miyazaki old thief.
But the old thief also frowned at this time: "This shouldn't be the case..."
"According to the results of previous internal player tests, many players found it very simple, which is why we increased the boss's damage and attack desire to a certain extent."
"Shouldn't they be celebrating and rejoicing when their demands are met?"
Lao Zei couldn't understand why he had finally modified the content based on the players' feedback, but it turned out to be such a serious failure?
After all, the tests in various places were not organized directly by them, and they did not know that the vast majority of branches, in order to be lazy, chose to let the original contestants directly participate in the tests.
This group of guys, who were already strong and had a good reputation, unknowingly created a huge survivor bias for the development team.
As a result, the development team's original modification direction was led to an almost completely opposite misunderstanding.
"So adding a more difficult combat mode to a game that is already difficult to operate doesn't sound like a good idea at all!"
Aonuma, who was the first to propose the idea of reducing the difficulty, spoke up.
His intuition turned out to be correct!
How could a mode of that difficulty be so simple? How could it be popular?
"While there is still time, let's quickly modify the BOSS mode and reduce its difficulty!" He suggested again.
But after careful consideration, Miyazaki still shook his head firmly: "No, Aonuma-san!"
"Why?" Aonuma was anxious.
Although some of his representative works were snatched away by Pei Yunteng in this life, Qingzhu can still be regarded as a leading hall of fame designer in the world gaming industry.
If Glory continues like this, it will likely become a major stain on his game-making career.
Decades from now, no one will remember how Honor of Kings ended, but they will remember that it was a few guys represented by Aonuma who brought this "epoch-making masterpiece" into the ditch.
Don’t do that kind of thing!
"Mr. Aonuma, why do you think I made the PVP BOSS battle like this?" Miyazaki asked seriously.
Aonuma really wants to say that this is the bad taste of you, Hidetaka Miyazaki, just like your iconic one-way door, corner kill and other hellish things, which are used to mess with the players' mentality.
But considering Miyazaki's serious attitude, he felt that it might not be that simple.
"Appreciate further details."
Miyazaki sighed: "In fact, the most important reason for doing this, besides my personal style, is to fill the content of the PVP competition."
"PVP...content?" Aonuma was confused.
"Mr. Aonuma, I must remind you that what we are essentially creating is a competitive mode that serves the e-sports league."
"The considerations for the competitive mode are different from the games we made before..." Todd also joined the discussion.
From the very beginning, the task given to this group of designers was to design a brand new competitive mode for Honor, one that could compete with the League of Legends next door.
But none of you here has any experience in this area, so you can only do it anyway.
The only reference is the League of Legends, which is booming next door.
Todd, who is in charge of this aspect, first analyzed why League of Legends games are more exciting than Honor of Kings games.
I found that in addition to the fact that the God's perspective of League of Legends 2.5D is inherently more intuitive than that of Honor of Kings, the most important point is that it has added a system of resource acquisition, competition and utilization.
The introduction of this system has made League of Legends games more challenging in terms of operations and tactical strategies, while also improving the viewing experience for the audience.
Compared to the mode of Honor where you just fight as soon as you meet, how the team battles in League of Legends are fought, why they are fought, and what the results are after the battle are all much more intuitive.
Since it was too difficult to make changes to the underlying logic of Honor, Todd and his team were unable to completely copy the model from their neighbor, but they did copy a lot of things they thought were valuable.
The boss battle before PVP was born.
Should I get some equipment before a fight? How much should I get? Should I take a gamble and cause trouble for my opponent?
Aren’t some of the basic thinking game points revealed?
However, in the process of studying League of Legends, especially the game videos of League of Legends, Todd and others discovered a detail.
When switching the screen, the LOL director will show team fights, laning confrontations, ambushes, and counter-jungles.
The only thing is normal jungle farming, which basically does not appear except at the beginning of the game.
In other words, the audience may not like to watch the process of beating the boss.
In League of Legends, jungle clearing is only a small part, so there is naturally no need to tamper with the jungle clearing itself.
But in Glory, apart from the jungle farming, there is only the final decisive battle. How can we make the previous equipment farming process more attractive?
Todd racked his brains and pondered, and finally got some inspiration from the mechanism of the big dragon in LOL.
An important neutral resource like the Baron will immediately become the focus of the entire map once someone moves.
The game between the two teams over whether to fight for the big dragon, when to fight, how to fight, whether to let the other side fight, etc., is also one of the most exciting parts of the LOL game.
Todd slapped his head when he discovered this:
Since everyone loves to watch the Baron battle, I might as well make the entire map as difficult as the Baron battle, forcing all teams to be extremely cautious in every decision they make. Is that ok?
So, Miyazaki, the old thief, joined halfway.
After all, his skills in designing boss battles are recognized in the industry as being the best except for Pei Yunteng.
After Miyazaki got the task, it was natural for him to come up with a series of magical things like cat gods.
Even the series of small mechanisms that Aonuma designed at the beginning to increase the fun of the map were turned into pure torture by Miyazaki.
"That's right, Mr. Aonuma. Don't forget that we are working for the e-sports association. All designs must be considered for e-sports competitions." Todd sighed.
As a stand-alone game designer, it was really difficult for him to suddenly develop a new mode for e-sports games.
"But..." Aonuma still instinctively felt that something was wrong.
"So what about the novelty? How to maintain the novelty?" He is still trying his best to find possible problems with the game.
"Just replace a batch of BOSS every once in a while." Miyazaki continued, "There are enough BOSS in the main body of Glory to support this rotation."
"I may have to spend a lot of time on this project." He smiled helplessly.
Using Honor's game engine to do these tasks is difficult and thankless. If he had a choice, he really didn't want to get involved in this mess.
Although Todd and his team had given a well-reasoned explanation, Aonuma's instinct as a top producer still made him quite resistant to this plan.
How can you let the audience watch dozens of minutes of PVE before watching PVP?
In the Roman Colosseum, battles with wild beasts were only a sideshow between warrior battles.
Adding crazy elements to the PVE part gives people a feeling of putting the cart before the horse.
But if we don’t kill monsters, how can we support the scale of an e-sports competition?
Aonuma was thinking hard, when suddenly, a flash of electricity flashed through his mind.
Resources...Freshness...
"Who said that resources must be obtained by killing monsters?" Aonuma suddenly said loudly.
"Not killing monsters? How is that possible?" Todd and others were shocked.
Wild monster resources have been proven to be the optimal solution in League of Legends, so how could there be a problem?
"Aren't wild monsters essentially a kind of resource? As long as they are resources that can be obtained, they don't have to be presented in the form of wild monsters, right?"
Aonuma's thoughts became more and more logical, and his voice became louder and louder.
"Since the process of clearing the jungle is not very entertaining, why not just give up clearing the jungle and directly distribute the resources obtained from killing jungle monsters randomly across the map in the form of equipment, materials, medicines, etc!"
"After players enter the map, they will search for resources on the spot, and then use some means to force them to gather at a certain place on the map for the final battle!"
"Since the distribution of resources is random, there is no need to worry about the looting process losing its freshness!"
"How much to loot? How much to loot? Whether to leave someone on guard before looting a place... these can all be points for tactical design!"
"..."
Aonuma only felt that inspiration was coming in an endless stream, and a new game mode seemed to be gradually taking shape in his vision.
But at this moment, Todd patted his shoulder and sighed softly: "No, Aonuma-san."
"Why?" Aonuma was very anxious as his train of thought was suddenly interrupted.
"Because there is too little battle content." Todd's tone was a little helpless.
"When audiences watch e-sports games, they see how the players fight each other."
"I can't see the players fighting, so the next best thing is to watch the players fighting the monsters. It's still a fighting process after all."
"No fighting, just looting? Will anyone really watch that?"
Aonuma tried hard to think of a solution: "Then put a few more teams into a battle and let them fight in a melee. The probability of encountering each other will be much higher..."
"But then we have no precedent to refer to." Todd shook his head.
"You and I are both laymen in competitive games. Our only reference is the great Pei. He is the true ancestor of e-sports games."
"Even Pei hasn't tried the model you're talking about, which shows that it may not be mature enough and needs a lot of room for trial and error."
"And we are out of time."
The reason why Honor chose this time to go public is to take advantage of MSi's popularity and to reap the benefits of Tencent.
They simply don't have that much time to try out new models bit by bit.
Although the current model is visibly imperfect, there is still some room for modification, and it has been tested after all.
The reference value of the test results seems to be still questionable.
Anyway, they are just working for the e-sports association, why are they working so hard?
Just make something that is barely usable and get the job done.
The car flipped over? Isn't that a normal thing?
Which game studio has not failed in front of Pei Yunteng and his Teng Hai?
It’s not shameful to lose to the God of Games.
Todd had made up his mind, and even though he was quite unwilling, Aonuma could only nod with difficulty.
At this moment, Miyazaki the old thief suddenly shouted in surprise: "Public opinion is beginning to reverse!"
Todd and the others quickly went over to take a look, and sure enough, the comments section, which had just been one-sided, began to speak up for them.
Moreover, compared to the black pieces who were showing off their skills, the white pieces were obviously very disciplined, and the format of their speeches was very consistent. Countless people spoke at the same time, and the scene was spectacular.
"Did you buy PR?" Aonuma looked at Todd who was in charge of publicity.
"Not yet, how can it be that fast!" Todd shook his head, also suspicious, "Could it be that they are really our fans?"
The whitewashing party in front of them looked like a water army, but they didn’t spend any money to buy them, so why would the water army come to help them?
Todd thought about it, but couldn't figure it out, so he simply shook his head: "Anyway, it's a good thing to have support!"
"While public opinion has temporarily stabilized, we should also make some statement!"
Miyazaki frowned and thought for a while, then compromised: "Why not set a difficulty level?"
“Ordinary players can set the difficulty of the monsters in the mode by themselves, which can maximize the player experience.”
"As for professional competitions, just force them to play at the highest difficulty level."
Todd's eyes lit up: "That's it!"
……
In fact, Todd was not wrong. It was indeed their players who spoke for them.
Just add the word "cloud" in front.
Although the abnormally high difficulty of the new mode has indeed become a representative of the high threshold of honor, don’t forget:
Before the big update of Honor, the threshold was also not low!
Configuration requirements, the challenge of full 3D to the human body, the poor gaming environment...
Now we have to add age as an element.
Among the tap water users attracted to Honor during this wave of turmoil, a considerable number of them are minors.
Most of them have no chance to play Honor of Kings at all. The so-called Honor fans are purely for satisfying their own vanity and sense of superiority.
It is precisely these people who are the most active and the loudest on the Internet.
After this explosion of Honor of Kings, old players and newcomers who had experienced it in real time repented and turned their guns to counterattack Honor of Kings itself.
But this group of cloud players won’t.
Anyway, I have never played the main body, so what defense can I break?
Seeing this group of people charging at Honor, they immediately launched a counterattack without thinking twice.
"No, one difficulty level allowed some idiots to break through the defense?"
"Is it possible that you are unhappy playing Glory because a rookie like you is not worthy of playing this game?"
"Practice more if you are good at it, don't play if you can't afford to lose!"
Those who have never played Honor of Kings cannot empathize with these real players at all, and they will criticize them for whatever they want.
Those players who had actually played the game became furious when they saw that this group of "players" not only refused to join them in attacking the official, but also defended them indiscriminately.
The two sides immediately started arguing.
However, for a game like Honor of Kings that has a very high entry threshold and has many layers upon layers, the scale of cloud players is ultimately much larger than that of real players.
With the instigation of some guys who actually received money, they quickly evolved a unified rhetoric to attack these players.
He dares to say things like "gaming giant baby", "greedy", and all kinds of outrageous words.
"No, if there is no good company like Glory, you will only be fit to play Fujiko's crappy game. You are not grateful for the gift Glory has given you, but you break your defense because of a mere difficulty?"
"You are worthy of calling yourself a Glory player? Glory doesn't need inferior players like you!"
Honor players probably would never have imagined in their lifetime that they would be cut off by a group of cloud players.
No, I have spent several years of my youth on Glory. Don’t I deserve to call myself a Glory player?
Just when we were about to argue, Honor issued an announcement, adding difficulty options, which can be adjusted if you find it difficult.
Now, cloud players are more confident.
"You are such a traitor. The authorities are still trying to take care of your experience and adjust the difficulty for you, but you are still repaying kindness with hatred!"
The battle line was pushed back in a strange way.
……
At the same time, at Tenghai headquarters, Pei Yunteng was looking at the report in amazement.
Now the system, whose presence has been completely reduced to zero, has been completely turned into a monitor by him, in addition to providing technology.
Anyone who has used this system will know the feeling of being able to check the opponent's movements at any time.
"It has to be Aonuma... This guy must have been a Zelda character in his previous life. He has a smart brain. His creativity is unmatched!"
Pei Yunteng couldn't help but sigh.
He didn't expect that Aonuma actually accidentally deduced the prototype of PUBG without any inspiration from the movie Battle Royale.
If we give them a few versions to try out, maybe they can really come up with a game that can eat chicken.
That would be great fun.
Although the market in the previous life has proved that PUBG as an e-sports project is far less competitive than it is as a game, it is still much better than the current Glory of the Four.
"In that case, I have to launch our own PUBG as soon as possible..."
A short chapter of 7,000 words has been delivered. Good night everyone.
(End of this chapter)