Chapter 136: StarCraft is going to be popular

Chapter 136: StarCraft is going to be popular (sure)
Tang Rou’s problem was solved just like that.

In a sense, Pei Yunteng and Tang Shusen were both worrying for nothing.

Although it was the little girl's first time playing in a competition, she was born with a big heart.

In the original timeline, even though that clown Ruan Cheng was so troublesome, he couldn't really affect Tang Rou's mentality, let alone the current situation.

Instead, Tang Rou became the moderator of her own black fan forum, which was something she was very excited about.

However, just because the problem has been resolved doesn't mean there won't be any follow-up.

"It seems that Glory is a little too idle." Pei Yunteng commented after learning about some small actions of the Glory Alliance this time.

Pei Yunteng and Teng Hai are busy organizing competitions, researching new games, and operating various platforms. They are so busy that they don't have much time or energy to spare to target anyone.

But Honor’s only business now is to cause trouble for LPL.

Although at present, the harassment from the other party is still at the stage of minor fights and does not pose any threat.

But it is annoying, it is really annoying.

Given the current size of the Honor Professional League and the World Electronic Sports Association behind it, it may not be easy to deal with Tencent and LPL.

But like this time, it is not a big problem to cause trouble to a certain team or a certain player.

"It seems like I have to find something to do for Glory." Pei Yunteng thought about it and dialed a phone number.

"You guys should be about done with it now. You can explain it to the people over there."

"Tell them that as long as the competition is well organized, Tenghai will not interfere with other operations and plans."

……

"Bai, all the tests have been completed and the new version will be released soon!"

In the Eagle Sauce Country, in the Storm Studio, a bearded man was laughing loudly and patting the back of the Chinese face next to him.

"When I saw your company's League of Legends before, I felt that many of its mechanisms could be integrated into StarCraft, but unfortunately I just couldn't get the hang of it."

"Now it seems that it is you experts who have to do this job."

The man surnamed Bai, who was patted on the back by him, was a little out of breath for a moment, but he still tried his best to maintain his appearance and corrected him seriously:
"No, no, no, this is purely the idea of ​​our Storm Studios. It has nothing to do with us."

"I see. You Chinese people only know how to beat around the bush!" The bearded man didn't care and continued to laugh wildly.

Today is a day of sublimation for Baoyu Studio.

Because their masterpiece, Star Journey, is about to undergo a true transformation in the new version that will be completed today.

Needless to say, who is the driving force behind this.

As early as when Pei Yunteng just traveled through time, Honor of Kings had not yet been released, and Star Journey was already the most popular competitive game at the time.

However, as the Glory League gradually matures, the share of the Star League has been continuously squeezed and its living space is getting smaller and smaller.

By the eighth season when Pei Yunteng started to take action, the former e-sports big brother had been reduced to sharing one page in the print media with all other e-sports events.

At first, Pei Yunteng thought this was quite normal. After all, RTS games in his previous life also began to decline around this time.

But after thinking about it carefully, I felt something was wrong.

Previous RTS games began to decline around 2010, but in fact the signs had already begun to appear after 2003.

Westwood and Ensemble, two industry giants, have experienced turmoil, dissolution and reorganization. The game market is close to saturation and has begun to compete for existing market share.

The PC gaming ecosystem has also been squeezed a lot by various online games and web games.

But even under such circumstances, at least in the field of e-sports, RTS has been prosperous until after 2010, when it was gradually replaced by the MOBA games that it bred. But the problem is... before Pei Yunteng took action, there was no MOBA in this world?
The game's mechanics are so flawed that it's no less difficult to get started than an RTS game, and the hand speed required is even higher.

Apart from the visual advantages brought by technology, there is almost no point that can crush StarCraft in e-sports.

How can a game like this suppress StarCraft?
It was not until Pei Yunteng took some time to play the game "Star Journey" himself that he discovered a ridiculous fact.

This is not StarCraft at all, it's just "Raid" in StarCraft's guise.

In "Star Journey", there is no resource collection and base construction module commonly seen in RTS.

Instead, each player is given a certain number of troops at the beginning, and the player must use these limited troops to complete the mission.

In Pei Yunteng's previous life, this kind of game mode was not called RTS (real-time strategy game), but RTT (real-time tactical game).

Its representative work "The Raid" is also an IP with good reputation. It was popular for a while, but it is far from being popular.

But in this world, the interstellar version of the raid game "Star Journey" has replaced a number of RTS games and became the e-sports leader before Honor.

It is no wonder that the up-and-coming Glory has developed such a bizarre competition system.

There are no in-game resources, and the game starts with a fixed number of troops on both sides. Isn't this just an evolved version of RTT?

At this point, the mystery of how this deformed behemoth, Honor, evolved was finally solved.

When RTT replaces RTS and becomes the paradigm of e-sports, the development of rules in the entire e-sports field will naturally take an unimagined path.

The successor derived from the RTT mode will naturally not be MOBA, but Honor, a strange-looking hodgepodge.

In this case, what if Pei Yunteng invites RTS, the ancestor, back?

Before the system finally came to him, Pei Yunteng had always wanted to stab Honor in the back and get a piece of the pie in the e-sports field.

But he didn't plan to do it himself at the beginning.

Before the technology provided by the system can bridge the generation gap, supporting an agent to explore the way is a safer and more cost-effective option.

And the agent with the most potential is undoubtedly Heavy Rain Studios and their Interstellar Journey.

Real-time strategy games are a very subtle eSports category.

On the one hand, their rules set the paradigm for almost all subsequent e-sports games, especially MOBA, which is almost the direct descendant of RTS.

But on the other hand, their difficulty in getting started and game modes mean that it is difficult for them to have the same popularity as the new generation of e-sports games.

This kind of game is most suitable for fighting such proxy wars, as it has a certain level of competitiveness but there is no need to worry about it becoming too big and too strong to be out of control.

Even though the system was launched soon, Pei Yunteng and Teng Hai began to develop their own League of Legends and prepared to take part in it themselves, Pei Yunteng did not give up the secret line that he had been planning for a long time.

RTS has higher requirements on hand speed than MOBA, and the speed at which Honor players and contestants adapt to RTS will probably not be much slower.

It's just right for giving the Glory League another boost.

Therefore, Bai Feng, a senior executive of Tenghai, brought several technical staff of Tenghai and came to Baoyu Studio thousands of miles away quietly in an extremely low-key manner.

Can’t do RTS?

It’s okay, Teng Hai will teach you.

 This is the first update, there will be more to come, I will try to get 10,000 views today.

  So if I succeed in making 10,000 yuan a day, it wouldn't be too much to ask for some monthly votes, right?

  
 
(End of this chapter)